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A Brief Reflection on My Time in Kingsmouth

I’ve spent much of the past week in the charming New England town of Kingsmouth. It’s one of those places that seems trapped in time. Unlike the quiet hamlets in central Iowa that typically merit such descriptions, however, Kingsmouth is not of the belief that Eisenhower is president and horn-rimmed glasses are fashionable. No, Kingsmouth is perpetually celebrating that most fantastic of holidays: Halloween.

It’s serious business there.

As the first exotic destination in the newly-released MMO The Secret World, this quaint town is not without its problems. For example, I thought I would spend my first evening enjoying a quiet drink on one of the many piers along Fletcher Bay. Not only was the place I chose somewhat rundown, but the service was terrible and the wait staff lacked charisma.

I only tipped ten percent.

Once I was done taking in the local charm, I set to work exterminating all manner of evil things. Zombie, draug, wendigo, and hippie alike fell before my sword and my axe (yes, my in-game persona is as awesome as Aragorn and Gimli combined). It only took me about a week to play through most of the Kingsmouth quests at a fairly casual pace of 2-4 hours per night. My storyline now calls me toward the Savage Coast, but I have temporarily delayed my progress so I might serve as Tori’s guide through the lovely port town.

Things I Liked

-Horror-themed MMO. Let me say it again: HORROR-THEMED MMO. After spending years frolicking about lesser copies of Middle-Earth, MMO players now have the chance to crawl down the twisted paths of dark mythologies ancient and modern. No more elves with floppy ears and orcs with horrible dental hygiene. Now we can explore modern cities, crushing the un-life out of Lovecraftian spawnlings and ancient Egyptian deities. Even better, Funcom gives the player NPCs with personalities and dialogue that is fun to listen to.

-The ability wheel lets you take your character in any and all directions you choose. Equipping seven active and seven passive abilities gives you a “deck” of skills, much like a Magic: the Gathering player’s deck. As you can see from the screen shots, my character favors swords and hammers/axes, but I’ve also started exploring the mysteries of chaos magic. I’m intending to craft a solid tanking deck for running dungeons before branching out into heavier damage-dealing powers. The powerful system for selecting and equipping powers means I don’t have to roll and level different toons to play various roles. There are no tank, healer, or DPS classes, just different builds.

-Combat is a good blend of traditional hotbar with the flexibility of free movement. Spells and other channeled abilities don’t require nailing your boots to the ground, and most mobs have some sort of AoE power (advertised by white lines on the ground) that one would do well to dodge roll away from. While still not up to par with true hack-and-slash titles, it’s still a cut above standard MMO offerings.

The mesquite beans are also quite tasty.

Things I Didn’t Like

-As with most MMO launches, there are quite a few bugs. Quests glitching out, rough animations, server dumps, etc. Teething problems happen to all games, and Funcom has actually weeded a surprising number of them prior to launch (I was in <1.0 beta builds). It’s certainly no buggier than Skyrim was at launch, but that doesn’t mean the bugs are any less annoying.

-I rolled my character on the RP server Arcadia hoping to find two things: a strong roleplaying community and a lesser chance of moronic toon names. I haven’t joined up with any serious RP guilds yet, but the vapid chatter and rampant spoilers in every chat channel I’ve joined (local, global faction, and help) are absurdly effective immersion-breakers. Similarly, the server rules (if there are any) regarding character names are not enforced to any degree I’ve seen. I’m not one to go around reporting violators, but the sheer amount of idiocy people display in their name choices never ceases to amaze.

In a perfect game, I would be able to set any poorly-named player alight with my mind.

Verdict: I’ve been anticipating this game for four years now, so it’s frivolous to restate my opinion here. I own it, I play it, I love it. Furthermore, I seriously recommend it to those questioning the future of the MMO. After the disappointment that was SW:TOR, you may be mistrustful of the genre as a whole. While not perfect, The Secret World builds on tried-and-true delivery methods while innovating in all the right areas.

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